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On-foot traversal, where a world can be mostly traversed on foot, in contrast to worlds that are mostly traversed in vehicles.This is in contrast to an overworld that is represented with a highly unrealistic scale, and often with differing scales for different environments. A fully-scaled world, which is graphically represented with a fairly realistic scale relative to the player character or vehicle, and with a constant, uniform, continuous scale.A large world, with an environment that at least has the size of a large city or island, in contrast to environments limited to a smaller locale such as a building, dungeon or small town.An outdoor landscape, which accounts for the majority of the game's environment, in contrast to games where most of the environment is indoors, such as a building, dungeon or cave.A free-roaming environment with limited restrictions on where the player can go, in contrast to more linear games with heavier restrictions on where the player can go.The definition of an open world generally, but not always includes most of the following criteria: The term "open world" is rarely used in reference to games where exploration is limited to indoor dungeons, or games with outdoor overworld maps that are not to scale. But the most common usage of "open world" refers to a game that features free-roaming outdoor exploration across a large game world that is fully-scaled and continuous. The term "open world" doesn't have a clear definition. 2.5 Grand Theft Auto III (2001) to Breath of the Wild (2017).The most influential 3D open-world video game was Grand Theft Auto III (2001). The first polygonal 3D open-world games were Arsys Software's Wibarm (1986) and Star Cruiser (1988). The first true fully-scaled on-foot open-world games were Courageous Perseus and Hydlide (1984), which influenced The Legend of Zelda (1986), the first open-world console game and the most influential open-world game, with most modern open-world games tracing their roots to Zelda. The first top-down scrolling open-world game was Namco's Rally-X (1980).
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The first 3D open-world game was SEGA's combat flight simulator Heli-Shooter (1977). The first open-world game was SEGA's Jet Rocket (1970), followed by Taito's Western Gun (1975) and Interceptor (1975). The roots of open-world gaming can be traced back as early as Go (c. A true " sandbox" is where the player has tools to modify the world themselves and create how they play. Open world doesn't necessarily mean sandbox. The term "sandbox" is often used incorrectly. "Open world" and "free-roaming" suggest nonlinear gameplay with the absence of artificial barriers, in contrast to the invisible walls and loading screens that are common in linear level designs. The term "free roam" is also used, as is "sandbox" and "free-roaming". Open-world video games are a type of video game where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives.